Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Silent Magic. Spell cast by cultists of Ragnarok don't need a verbal component.
Fiery Death. If the cultist drops to 0 hit points, its body explodes. Every creature in a 10 ft. radius must make a DC 14 Dexterity saving throw, taking 3d6 fire damage on a failure and half as much on a success.
Spellcasting. The fanatic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): alarm, bane, earth tremor, inflict wounds
2nd level (3 slots): augury, darkness, silence
3rd level (2 slots): bestow curse, erupting earth, phantom steed
Multiattack. The fanatic makes two melee attacks.
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d12 + 2) piercing damage.
Apocalyptic Visions (Recharges after a Long Rest). The cultist forces a creature it can see within 60 ft. to make a Wisdom saving throw (DC 13). On a failure, they become frightened for one minute.
Description
These fanatics worship Ragnarok, the deity of the apocalypse.
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