Legendary Resistance (6/Day). If Astor fails a saving throw, He can choose to succeed instead, and if it is magical he reflects the same effect back on that person.
Undestroyable. If all astors phylacteries are Destroyed he can come back with 385 Hp as he rises his 3d10 healing goes up to 9d10 healing and he unlocks His mythic actions, Finally all of his abilities and spell slots are reset.
Rejuvenation. If it has a phylactery,destroyed astor gains a new body in 1d8; days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Bold Enchantments.Astor as lich casted many permanent enchantments on him self altering the he fights and lives.
(1) Artificial Flesh. Astor regains 3d10 damage at the end of his turn. He also has a sheet of pale Flesh over his rotting bones. Finally any damage he takes that he takes that he is immune to he heals for the damage taken.
(2) Greater decay. His Decay ability obliterates not just destroy what he touches but also what there touching.(already applied)
(3) Eyes of the Damned. Astor has pale expressionless eyes that has many dark abilities like blind site but they are already added. Astor can see People's thoughts, peoples past, people's abilities, and he has the ability to take advantage of there weaknesses
(4) Abyssal sionics. Astor can lift objects or move them with his mind. He can lift up to five objects in under 5ft cubed or he can lift three objects under 10ft cubed. he can pelt the small items, +6 to hit,range 5/85ft each deals (4d6+4) object type damage.Big objects, +8 to hit, range 10/70ft, each deals (4d8+ 6) object type damage. Object type damage is damage of the object for example, pot/vase is slashing, glass bottle/plate piercing, a table/rock bludgeoning. Finally you might be wondering what about a living creator well he can only lift one liveing creator at a time it must be under 10ft cubed, plus they must make a Dc23 con saving throw. If they pass nothing happens. When failed they are grappled and can be moved by Astor.
(5) phylactery of Smite. Astor has bent the pure power of lichdom and instead of having one Phylactery he has seven. and if he dies any of the phylacteries can remake his body many say he can choose which phylactery he respawns at. You must destroy all of his phylacteries to kill him and he has hidden each one across many varies regions.
Spellcasting. Its spellcasting ability is Wisdom (spell save DC 23,+16;to hit to hit with spell attacks). Astor has the following spells prepared without need for any components :
Cantrips (at will):Chill touch,Eldritch blast,Ray of frost,Shocking grasp,Mending,Prestidigitation,Minor illusion,fire bolt.
1st level (at will): Alarm,Chromatic orb,Charm person,Burning hands,colar spray,inflict wounds,Which bolt,fog cloud,magic missile,ray of sickness,tasha's hideous laughter,thunder wave, shield, grease,Hex,hellish rebuke,
2nd level (at will):cloud of daggers,scorching ray, misty step,Alter aperrence, arcane lock,darkness, crown of madness,blur,Hold person web,ray of enfeeblement, Flaming sphere.
3rd level (8):Fireball,fear,counterspell,bestow curse,feighn death,Annimate dead,Blink,lightning bolt.
4th level (6 slots):Banishment,Blight,polymorph,ice storm,fabricate,Heat metal.
5th level (5 slots):cone of cold,cloud of kill,Geas,planner binding,scrying.
6th level (5 slot):Create undead,circle of death,chain lightning,eye bite,flesh to stone.
7th level (4 slot):Delayed blast fireball,finger of death,Prismatic ray,reverse gravity.
8th level (3 slot):Antimagic field,power word stun,feeblemind.
9th level (2 slot):meteor swarm,power word kill.
Turn Immunity. Astor can not be affected by the wish spell, turn undead,dominate monster, dominate person, subjection, geas, or any unnatural affects that would alter his state of mind.
Multi attack. Astor can use Abyssal sionics or a attack action, cast 4 spells.
Paralyzing Touch. Melee Spell Attack:+16 to hit, reach 5 ft., one creature. Hit: 10(6d8); cold damage. The target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Decay (5-6).What ever or whoever astor touches faces the creator must make a Dc 23con saving throw. If the creatures saves it takes half damage. If A creator Fails it takes (6d12) necrotic damage.
Greater Decay (7-8). What ever or whoever astor touches faces the creator must make a Dc 28con saving throw and natural 20's turn into normal 20's. If the creatures saves it takes half and can not contract the ability. If A creator Fails it takes (14d10) necrotic damage that brakes resistances but not immunities.Contraction if a creator has another creator in 10 feet of it takes the same condition and it immediately fails the saving through and takes the same damage, it can only contract up to 50 creatures.
Physical capabilities. He can Kick punch knee or grapple people and do this move,melee attack: +3 to hit; (2d8+6) bludgeoning damage +(6d8) cold damage.
greater Dash. Astor can use his Physical capabilities and Dash.
Physical capabilities (8/Day).Astor can dodge a attack taking no damage and moving a space, he can not do this if his movement is reduced to zero.
Physical capabilities (4/Day).Astor can Deflect a attack taking no damage and deflecting it back to the original provoker.
Astor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
Spell. Astor castes any spell he can caste at will.
Paralyzing Touch (Costs 2 Actions).Astor uses His Paralyzing Touch.
Decay (Costs 2 Actions).Astor uses His Decay Touch.
Wither. if a creator touches Astor or gets hit must make Dc 23 con save. on fail the target is withered they take 1d10 necrotic damage every turn entail the condition is cured by a lesser restoration, greater restoration, remove curse or elixir of health. If the recipient doesn't move outside combat the damage is halved.
Astor can take 4 mythic actions,choosing from the options below. only one mythic action can be used at the end of another creatures turn.
Greater Spell. Astor can cast two spells of any level.
Greater Decay(2 action). Astor can use greater decay.
Smite. If he uses Physical capabilities and hits creature who harmed last he will do double damage.
Greatest Decay (4 actions). What ever or whoever astor touches faces the creator must make a Dc 30con saving throw at disadvantage and natural 20's turn into normal 20's. If the creatures saves it takes half and can not contract the ability. If A creator Fails it takes (16d12) necrotic damage that brakes resistances And immunities.Contraction if a creator has another creator in 30 feet of it takes the same condition and it immediately fails the saving through and takes the same damage then gets the Contraction again.
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