Medium Beast, Unaligned
Armor Class 13
Hit Points 10 (3d8 - 3)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Fire
Senses Passive Perception 12
Languages understands the languages of its trainer but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flaming Tail. The Charmeleon has a larger, more powerful tail that it can use to light its surroundings and create warmth. As an action, the Charmeleon can wag its tail, causing bright light to fill a 10-foot radius and dim light for an additional 10 feet. The light lasts for 1 hour or until the Charmeleon stops.

Flame Burst. As an action, the Charmeleon can release a burst of flame from its mouth, dealing 6 (1d10 + 2) fire damage to all creatures in a 5-foot radius. A creature can make a DC 12 Dexterity saving throw to take half damage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Scratch. Melee Weapon Attack: +4 to hit, reach 5

Description

Charmeleon is the evolved form of Charmander and is a larger, more powerful reptilian creature. It has a red-orange body with and a yellow underbelly. It has drown a singular horn, and its eyes are sharper and more intense. Its legs are longer and stronger, and it has a longer, more powerful tail. It is a proud and aggressive creature that is often found challenging others to prove its strength. It is highly dependent on its flame, and if it goes out, the Charmeleon will become weak and sluggish.

Mr_Blimp

Comments

Posts Quoted:
Reply
Clear All Quotes