Large Dragon, Unaligned
Armor Class 16
Hit Points 40 (9d10 - 9)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +4
Damage Immunities Fire
Senses Passive Perception 14
Languages understands the languages of its trainer but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dragon's Breath. As an action, the Charizard can exhale a powerful blast of fire from its mouth, dealing 8 (1d10 + 3) fire damage to all creatures in a 15-foot cone. A creature can make a DC 14 Dexterity saving throw to take half damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.

Flame Breath. Ranged Spell Attack: +6 to hit, range 15 ft., one target. Hit: 10 (3d6 + 2) fire damage.

Description

Charizard is the evolved form of Charmeleon and is a large, dragon-like creature with powerful wings and a flaming breath attack. It has a red-orange body and a yellow underbelly. Its horn has now split into two and are now larger and more pronounced. Its legs are thick and strong, but it's arms have regressed. It is a fierce and majestic creature that is often found soaring through the skies and challenging others to prove its strength. It is highly dependent on its flame, and if it goes out, the Charizard will die. However, this is unlikely to happen as it's fire burns with enough heat to continue to do so even if submerged in water.

Mr_Blimp

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