Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Antimagic Aura. The chuul creates an aura of antimagic within 10 feet of it at will. This trait otherwise works like the antimagic field spell but isn’t itself magical.
Multiattack. The chuul makes two attacks either two attacks with pincers or one attack with pincers and one attacks with acid spray.
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Acid Spray (Recharge 1 - 2). Ranged Attack. The chuul spits acid in a 30-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 9 (3d4) thunder damage on a failed save and is stunned until the end of its turn, or half as much damage on a success and isn’t stunned.
Comments