Large Aberration, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., Swim 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Immunities Acid, Poison
Condition Immunities Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Deep Speech, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Antimagic Aura. The chuul creates an aura of antimagic within 10 feet of it at will. This trait otherwise works like the antimagic field spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two attacks either two attacks with pincers or one attack with pincers and one attacks with acid spray. 

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Acid Spray (Recharge 1 - 2). Ranged Attack. The chuul spits acid in a 30-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 9 (3d4) thunder damage on a failed save and is stunned until the end of its turn, or half as much damage on a success and isn’t stunned.

 

Habitat: Underdark

BroomorBattleaxe

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