Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 66 (7d8 + 35)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Condition Immunities Blinded, Charmed, Frightened, Stunned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Condition Immunities: blinded, frightened, stunned, charm

Resistances: All damage

darkvision 60 ft.


Keen Sight and Smell.
The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Unstoppable: The Owlbear is immune to the slow spell

Whacked the F Out: The Owlbear, does not die at 0 HP. It only dies once it’s HP reaches negative twice it’s constitution (-40 HP).  However, it cannot regain hit points in any way at this point and collapses dead two minutes after it has reached 0 HP.

When it is reduced to 0 HP or less makes a claw attack on all creatures within 5’.

Actions

Multiattack. The owlbear makes Four attacks: one with its beak and three with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Force Vision (recharge 6): all creatures in a 30 ft cone take 8d6 (27) Force damage (DC 15 Dexterity save for half damage).

Description

This Owlbear has gotten into an immense stash of ruminating powder.  Not only has it been driven into a frenzy, the magical properties have activated its dormant laser genes. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2022 11:19:54 PM
41
2
--
Coming Soon
JoeConvoy

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