Condition Immunities: blinded, frightened, stunned, charm
Resistances: All damage
darkvision 60 ft.
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Unstoppable: The Owlbear is immune to the slow spell
Whacked the F Out: The Owlbear, does not die at 0 HP. It only dies once it’s HP reaches negative twice it’s constitution (-40 HP). However, it cannot regain hit points in any way at this point and collapses dead two minutes after it has reached 0 HP.
When it is reduced to 0 HP or less makes a claw attack on all creatures within 5’.
Multiattack. The owlbear makes Four attacks: one with its beak and three with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Force Vision (recharge 6): all creatures in a 30 ft cone take 8d6 (27) Force damage (DC 15 Dexterity save for half damage).
Description
This Owlbear has gotten into an immense stash of ruminating powder. Not only has it been driven into a frenzy, the magical properties have activated its dormant laser genes.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/11/2022 11:19:54 PM
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41
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2
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Coming Soon
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