Shell Defense. While the Squirtle is not grappling, it gains a +2 bonus to AC.
Tail Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target's speed is reduced by 10 ft. until the end of its next turn.
Water Pulse. The Wartortle sends out a pulse of water. Each creature within 10 feet of the Wartortle must succeed on a DC 14 Constitution saving throw or take 9 (2d8) bludgeoning damage and be knocked prone.
Hydro Pump. The Wartortle unleashes a powerful blast of water from its mouth. Each creature in a 15-foot cone must make a DC 14 Dexterity saving throw, taking 15 (2d10 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
Wartortle is a medium-sized, turtle-like creature. It is a more powerful and evolved form of Squirtle. Unlike Squirtle, Wartortle has a long, ornate, and feathery tail that it can use to strike enemies or to swim through the water with greater speed and agility. It is also has crests that resemble small wings on either side of its head. Its popularity among trainers only grows as it now has just as much offensive potential as it does defensive.
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