Shell Defense. While the Squirtle is not grappling, it gains a +2 bonus to AC. While withdrawn in its shell, it gains and additional +2 bonus to AC, and advantage on constitution saving throws.
Skull Bash. The blastoise can use its action to charge up its skull bash attack. While charging, the blastoise gains a +4 bonus to its AC and has advantage on Strength and Constitution saving throws. After one round of charging, the blastoise can use its bonus action to launch the skull bash attack. The blastoise makes a melee weapon attack with its head against a target within 5 feet of it. If the attack hits, the target takes 7 (2d6) bludgeoning damage and is knocked prone.
Multiattack. The blastoise makes two claw attacks.
Head. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Hydro Pump. The Wartortle unleashes a powerful blast of water from its mouth. Each creature in a 15-foot cone must make a DC 14 Dexterity saving throw, taking 15 (2d10 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
Blastoise is a large, bipedal creature with a heavy, armored brown shell with a white under-belly covering its entire body. Its body is blue in color and two silver cannons extend from its shell by its shoulders. It has sharp, clawed feet and a large, powerful tail. Blastoise is an evolved form of wartortle and is known for its strength and durability. It is a popular choice among trainers who specialize in water-type Pokémon.
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