Armor Class
15
natural armor
Hit Points
31
(5d8)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +3, CON +4
Skills
Athletics +5, Perception +6
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision, Passive Perception 16
Languages
understands the languages you speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 3 force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Description
Marble's Steel Defender
Comments