Spellcasting. The Vistani Elder is a 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Vistani Elder has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots): divination, freedom of movement, guardian of faith
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Curse (Recharges after a Long Rest). The Vistani Elder targets one creature that she can see within 30 feet of her. The target must succeed on a DC 15 Wisdom saving throw or be cursed. While cursed, the target is either:
- The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When this curse ends, the Vistana takes 1d6 psychic damage.
- A nonmagical item in the target’s possession (chosen by the DM) disappears and can’t be found until the curse ends. The lost item can weigh no more than 1 pound. When this curse ends, the Vistana takes 1d6 psychic damage.
- The target has disadvantage on ability checks and saving throws tied to one ability score of the Vistana’s choice. When this curse ends, the Vistana takes 3d6 psychic damage.
- blinded and deafened. When the curse ends, the Vistani Elder takes 5d6 psychic damage.
- While cursed, the target has vulnerability to one type of damage of the Vistani's choice. When the curse ends, the Vistani Elder takes 3d6 psychic damage.
The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic.
Evil Eye (Recharges after a Short or Long Rest).The Vistani Elder targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 15), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, the Vistani Elder is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.







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