supper cannon
this special attack is. ranged +8 to hit, range 100/200 ft. 1 target. hit 10 (10d5+5) arrow damage
Action Name. Enter the description for your action.
Action Melee Attack. sword Attack: +4 to hit, reach 10 ft., 1 target. Hit: 12 (1d4 + 4) [slashing] damage.
Action Ranged Attack. Ranged Weapon Attack: +4 to hit, range 40/60 ft., 2 target. Hit: 10 (2d3 + 5) [arrow] damage.
has none
Reaction Name. shield
pulls up a shield that is 30ft wide and 20ft tall that adds to to cannons mechs armor class while using shield cannon mech can not use cannon attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this mech is usally in ancient ruins and can only be awakend by taking damage. some of these mechs are made in towns as guards.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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