Large Monstrosity, Unaligned
Armor Class 15
Hit Points 131 (11d10 + 21)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Know when to quit. When Clementine‘s hp is reduced below 10, she will fly away, fleeing the fight.

Mantle of Protection. Clemintine is outfitted with a customized mantle which gives her a bonus +2 to AC

Beefed up. Clemintine has above normal hit points, due to her selective breeding.

Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Flame Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage + 2d6 fire damage

 

Description

Bred for the arena, Clementine has a keen understanding of humanoid combatants as well as being outfitted with some of Winnie’s personal creations. 

Habitat: ArcticCoastalGrasslandHillMountain

Oberon7

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