Large Aberration, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 15 (3d8)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
5 (-3)
CHA
1 (-5)
Damage Resistances Lightning
Damage Immunities Fire
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite: bites an enemy with sharp teeth (2d6, increases dice amount with every ability score improvement)

Lightning blast: blasts a ball of lightning. Explodes in a 3x3 area if rolled 15 or higher, but just hits if not. (1d8, increases dice amount with every ability score improvement)

 

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big red spherical creatures. They look like distant cousins of the Beholders. "They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities."

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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