Large Undead, Neutral Evil
Armor Class 15
Hit Points 117 (9d8 + 27)
Speed 0 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
15 (+2)
Skills Perception +17
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Multiple Heads. The wraith has advantage on Wisdom (Perception) checks and saving throws against being blinded, frightened, deafened, and stunned

Spellcasting. The wraith is a fifth level spellcaster (spell save DC 14, +6 to hit with spell attacks) that needs only verbal components to cast its spells

Cantrips (at will): mage hand, minor illusion, ray of frost

1st level (4 slots): charm person, sleep, cause fear

2nd level (3 slots): hold person, detect thoughts

3rd level (2 slots): lightning bolt, counterspell

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the wraith takes the Hide action

Description

When two angry souls are unable to form full manifestations, they will join with another in order to survive their undeaths

Typically only two are needed to survive, but there are accounts of more joining together

Habitat: ForestUnderdark

Adrius_11

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