Horrifying Gait. The first time each enemy sees this creature move each combat, that enemy must roll a DC 15 Wisdom save or be frightened of Crawling Chorus, they may repeat their save at the end of each of their turns.
Multiattack. When it uses the attack action, Crawling Chorus may make two slam attacks and Disturbing Moan once.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 12 (2d6 + 5) bludgeoning damage.
Disturbing Moan. One enemy within 30 ft must roll a DC 15 Wisdom save. If they fail, they take 1d6 psychic damage and are confused until the end of their next turn.
Chorus of Agony (Recharge 5-6). All of the heads let loose a deafening wail and attempt to channel a sense of suffering directly into the heads of each enemy within 30ft. Each person affect must roll a DC 15 Wisdom save or take 6d6 thunder damage and 6d6 psychic damage and are stunned until the end of their next turn, on a successful save they ignore the psychic damage and are not stunned.
Warping Cry. When an enemy casts a spell within 30 feet of Crawling Chorus, they must roll a DC 15 Wisdom saving throw or the target (if any) of their spell is changed to one of Crawling Chorus's choice.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments