Immobility. The Crystalline Seed is immobile and completely dependent upon others for movement. It can, however, hover in place wherever it is moved.
Fountain of Harmony. Water continuously drips from the Seed into a basin that has been placed beneath it. This is the Water of Harmony that is routinely drunk by the cultists of the Lord of Deep Harmony as part of their religious rituals.
Telepathic Speech. As a bonus action, the Crystalline Seed chooses creature they can see within 30 ft. of them. They and the chosen creature can speak telepathically with each other while they are within 3 miles of each other. The telepathic connection lasts for 1 minute.
Crystalline Resistance. The Crystalline Seed has resistance to necrotic damage, radiant damage and slashing damage. It has immunity to acid damage, poison damage, and piercing damage. It is vulnerable to fire damage, cold damage, and bludgeoning damage.
Spellcasting. The Crystalline Seed is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Crystalline Seed has the following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Light, Mage Hand, Mind Sliver, Minor Illusion, Shape water.
1st level (4 slots): Absorb Elements, Arms of Hadar, Charm Person, Dissonant Whispers, False Life, Shield. 2nd level (2 slots): Calm Emotions, Detect Thoughts.
Healing Presence. Once a day, the Crystalline Seed can heal two individuals within 20 feet of it 4d4 hit points.
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