Immutable Form. The statue is immune to any spell or effect that would alter its form.
Multiattack. The statue makes two attacks: two with it's blade. If choose to use it's Crowned Muzzle attack, it gets no other attack.
Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus (2d6) Thunder damage.
Whirl (Recharge 5–6). The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 16 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.
Crowned Muzzle (1 only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. Target must make a DC 16 Dexterity saving throw, or loose the ability to speak. Muzzle cannot be unattached by non-magical means.
Handcuff (1 only). On a failed melee attack from an enemy, Copper Opus can use its reaction to attempt grapple the same enemy with 5ft. Creatures must make an opposed Athletics or Acrobatics check. If the Copper Opus succeeds, the target creature is grappled. Copper Opus can only use its next action to make another opposed Acrobatic or Athletics check on enemy. On the Copper Opus' success, the enemy is restrained. Copper Opus is free to move on completion. The handcuffs cannot be removed by non-magic means.
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