Medium Humanoid (Orc), Chaotic Evil
Armor Class 12 (leather)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Intimidation +2, Survival +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Blood Mark. After taking damage from an attack, the orc can use a bonus action on its turn to mark the attacker for revenge. The orc deals an extra 2 (1d4) damage when it hits with a weapon attack against a creature that has been marked. The Blood-Orc Scout can mark one creature at a time.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2), or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Blood Marking
Blood orcs have embraced their cruel nature and dedicate their lives to hunting and war. When a blood orc takes damage from a creature, it marks itself with blood from the wound (usually on the face). This symbolizes a vow of revenge against the attacker, and a blood orc will not wash this blood away until it has hunted and killed its mark. If the blood wears off, a blood orc may re-inflict the wound on itself and mark its face again until its vow of vengeance is completed. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2022 11:31:07 PM
13
0
1
Coming Soon
9/10/2024 6:17:32 PM
57
18
1.5
Coming Soon

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Ghostronaut

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