Large Humanoid (Goblinoid, Shapechanger), Chaotic Evil
Armor Class 12 Natural armor
Hit Points 27 (5d10 + 35)
Speed 40 ft., Climb 20 ft. It can only climb walks no more than a 90 degree angle
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +6
Skills Stealth +8, Survival +2
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Tremorsense, Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Bite. Melee Weapon Attack: piercing damage deals 2d6 creature must make a D12 constitution saving throw or be cursed with werebugbear lycanthropy 

Description

Were Bugbears are hairy goblinoids breed for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched these creatures are different from a normal bugbear with faces more bear like than the humanoid face of a bugbear and are taller and have long arms and legs but besides it’s strong build they are extremely stealthy

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Aliendna

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