Tiny Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 12 (6d4)
Speed 10 ft., Fly 50 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Deafened, Petrified, Poisoned
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble. The kingfisher can take the Disengage action as a bonus action on each of its turns.

Living Weapon. When tamed by a creature capable of using it, functions as the weapon Clockwork Kingfisher (tamed)

Actions

Dive Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

Description

The Clockwork Kingfisher is a very rare animal seen all across the world. These birds appear as a clockwork replica of the standard kingfisher asides from their beak being sharp and dagger-like. They are often seen skewering shall fish and insects but do not eat them. The victims they leave are often well-received by many small carnivores that learn to follow them around.

While only mostly wild today they were clearly made for hands. This is shown by their great friendliness as well as their unique ability. When tamed they can fold their bodies into the shape of daggers and can then be thrown at targets which upon impact dislodge themselves and fly back into the hand of the thrower. well tamed subjects can even self-correct mid-air to never miss a target.

0guyboom

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