Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 16 Breast Plate
Hit Points 52 (8d8 + 16)
Speed 30 ft., Fly 20 ft. The wasp can fly due to a rocket pack that it wears, if using the fly speed you must move at least 5 feet to remain airborne or begin to fall
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws CON +4, WIS +2
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Any one language, usually common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Wasp has advantage on saving throws against being frightened.

Shocking stinger. Weapon attacks from the wasp deal an additional 1d8 lightning damage

Actions

Multiattack. The wasp makes two attack

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d8) lightning damage

Rifle, Automatic (reload 30). Ranged Weapon Attack: +4 to hit, reach (80/240), one target. Hit: 11 (2d8+2) piercing damage plus 4 (1d8) lightning damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Wasps are genetically and technologically enhanced soldiers of the Sufian empire. They emit a substantial amount of electrical energy which they use to power their gear and weapons.

Habitat: HillMountainUrban

AngeloMichele

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