Tiny Elemental (Devil), Lawful Evil
Armor Class 13
Hit Points 6 (3d4 + 3)
Speed 30 ft., burrow 25 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Deep Speech, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The bloodline has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The bloodline magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Monster Tags: Devil

BasketofCases

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