Large Swarm of Medium beasts, Any Non-Good Alignment
Armor Class 16 Natural
Hit Points 104 (11d10 + 44)
Speed
STR
17 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +5, DEX +7, CON +6
Skills Perception +8
Damage Vulnerabilities Fire
Damage Resistances Acid, Piercing
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Grappled, Prone, Restrained
Senses Tremorsense, Passive Perception 17
Languages Any the hivemind has heard.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Slime Whip. The Claw Bear shoots a sticky substance from a pair of glands from it's head that has a reach of 100ft. It has a radius of 50ft and can hit multiple targets. Creatures are restrained upon a hit.

Actions

Slime Whip. When the claw bear uses Slime whip it does 1d12 + 4 poison damage. Target creature(s) can make a DC 16 Dexterity saving throw to avoid being hit. If failed, target creature(s) must make a DC 13 Constitution saving throw to avoid being poisoned. If hit the slime immediately starts to harden causing the creature to be restrained. Creature can make a DC 17 Strength saving throw to break out of the hardened slime. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 8 (2d4 + 3)Piercing damage + 10 (3d6) poison.

Bonus Actions

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Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwampUnderdark

CerberusRising13