Special Trait Name. Slime Whip. The Claw Bear shoots a sticky substance from a pair of glands from it's head that has a reach of 100ft. It has a radius of 50ft and can hit multiple targets. Creatures are restrained upon a hit.
Slime Whip. When the claw bear uses Slime whip it does 1d12 + 4 poison damage. Target creature(s) can make a DC 16 Dexterity saving throw to avoid being hit. If failed, target creature(s) must make a DC 13 Constitution saving throw to avoid being poisoned. If hit the slime immediately starts to harden causing the creature to be restrained. Creature can make a DC 17 Strength saving throw to break out of the hardened slime.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 8 (2d4 + 3)Piercing damage + 10 (3d6) poison.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.