Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled and knocked prone. A creature can escape the grapple with a DC 15 Strength saving throw.
Gnaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. This attack can only be performed while the target has been knocked prone and is grappled by the Cerb Wolf.
Description
A large wolf with dark eyes, three muzzles adorn it's nightmare face. Mutated beyond belief, it's loyal to the master that created it to the ultimate degree. It hunts it's prey by attempting to tackle it to the ground where all three of it's jaws can attempt to rend whatever unfortunate soul it's been chasing to ribbons. It's especially vulnerable extra strong smells, leading many in areas where they've been seen to wear obscene amounts of perfume in the hope they'll be spared a horrible fate.
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