Medium Beast, Lawful Good
Armor Class 14 Studded Leather
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ferocity. When the dog drops to 0 hit points, it immediately makes one attack against a creature within five feet as a reaction before dying.

Scent. The war dog has advantage on Perception checks made involving scent.

Warrior’s Best Friend. A single master to whom it shows unwavering loyalty raises a war dog from birth. A war dog’s master always has advantage when giving it commands.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target). Hit: 6 (1d8 + 2) piercing damage, and a Medium or smaller creature is grappled (escape DC 12). A grappled creature takes 6 (1d8 + 2) piercing damage at the end of its turn.

Description

These hounds, which were up to twice the size of wild dogs, grew up to be about 6 ft (1.8 m) long. Canines with great senses of hearing and scent, as well as combat prowess, such as huge mastiffs or wolfounds were considered to be war dogs. Dogs of such ability were not common, but could be found to live in most environments. Such hounds were known to wear armor, which was often spiked all over.

Previous Versions

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12/15/2022 4:01:53 PM
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Monster Tags: pet

aidanjeffes

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