Medium Undead (Human), Neutral
Armor Class 10 (studded leather)
Hit Points 65 (10d8 + 25)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Athletics +6, Perception +3
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Tremorsense 60 ft., Passive Perception 13
Languages The languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The wight makes two pickaxe attacks. It can use its Life Drain in place of one pickaxe attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Big Johns Pickaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 6) slashing damage, or 7 (1d10 + 6) slashing damage if used with two hands.

 

Description

A rather large feller he was feared by all in his small town. Big John tragically died saving his mining crew from a cave-in, he now roams the corridors of this mine only allowing worthy miners or friends pass.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2019 7:18:46 PM
8
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Coming Soon

Habitat: MountainUnderdarkUrban

Melichizidor

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