Medium Humanoid (Goblinoid), Any Chaotic Alignment
Armor Class 17 (splint)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +8, CON +6
Skills Intimidation +5, Perception +4, Stealth +7, Survival +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Reckless. At the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The bugbear makes three melee attacks or two ranged attacks.

Spiked Mace. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4 (2d8 + 5) bludgeoning damage plus 4 (1d8) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft., or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage in melee or 8 (1d6 + 5) piercing damage at range.

Reactions

Warrior's Command (3/Day). Whenever a friendly creature within 30 feet of the bugbear that can hear it misses with an attack, the bugbear can yell perilous threats to allow that creature to reroll the attack roll.

Darastrix_the_kobold

Comments

Posts Quoted:
Reply
Clear All Quotes