Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Reckless. At the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The bugbear makes three melee attacks or two ranged attacks.
Spiked Mace. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4 (2d8 + 5) bludgeoning damage plus 4 (1d8) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft., or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage in melee or 8 (1d6 + 5) piercing damage at range.
Warrior's Command (3/Day). Whenever a friendly creature within 30 feet of the bugbear that can hear it misses with an attack, the bugbear can yell perilous threats to allow that creature to reroll the attack roll.
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