Special Trait: Minimal movement (1 ft a turn) unless it uses a jump action to move 5 feet or make a bite attack that "attaches" the worm to the victim. If the worm is ripped off through (strength save) physical force, their head is removed from the worms body and the amethyst crystal inside it explodes causing 1d10 of damage with a 5 foot radius.
A player can choose to cut around the crystal and roll a survival (16) to remove it after 1 turn of damage.
If the worm is killed with any form of attack accept ice, fire, water, or being buried they will explode causing 1d10 in a 10 foot radius. This can cause a chain reaction between worms creating a huge explosion.
Spellcasting. None
Action: Jump: the worm curves its body and slams it down causing it to jump springing towards its target moving up to 5 feet.
Action Melee Attack. bite attack: reach 5 ft., 1 target. Hit: 3(1d4 ) slashing damage a dex save (15) determines if the worm "attaches" to the victim
Attach: when the slug is attached the player can chose to remove it through brut force with a strength (14) check it is removed leaving its head behind and exposing the gathered exploding crystal inside causing the explosion.
Explode: The worm explodes giving 1d10 damage in a 5 ft radius. A Dex save can take half damage if the worm is not attached.
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Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These worms are subterranean dwellers that eat minerals under the surface.
They are found where amethysts form naturally.
They are no more that two feet long and have long fat bodies that glow from the center.
They generate an explosion when the amethyst that crystalized in their body is disturbed.
upon an explosion nearby Slugs will approach sensing the energy from the amethyst that was exposed upon explosion. They act like a swarm as they will have 1 initiative throw for all of them but will apply damage based on how many are attached and how many explosions there are.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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