Armor Class
8
(natural armor)
Hit Points
240
(15d20 + 23)
Speed
30 ft., Climb 30 ft.
STR
19
(+4)
DEX
16
(+3)
CON
15
(+2)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
STR +7, CON +5
Skills
Stealth +7
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Prone
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Spider Climb. Charles can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Charles ignores movement restrictions caused by webbing.
Sinister horn. When Charles is close to a character, he will emit a distant train horn.
Actions
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 25 (4d10+ 5) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 16 [rollable](4d10);
Description
With eight long spider legs and a demonic face, Charles roams the deep, dark forests of Aranearum, attacking anyone that comes into sight. Charles is a half-train, half giga-spider, that will relentlessly hunt his prey.
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