Medium Aberration, Neutral Evil
Armor Class 15 (natural)
Hit Points 110 (17d8 + 34)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +5, WIS +4
Skills Deception +6, Stealth +7
Damage Resistances Cold
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 11
Languages Common, Deep Speech
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Brutish Frenzy. The Star Spawn Brute can use a bonus action to enter a frenzy. While frenzied it takes half damage from any piercing, slashing, or bludgeoning damage.

Fanatic Advantage. Once per turn, if the Star Spawn Brute makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Pack Tactics. The Star Spawn Brute has advantage on an attack roll against a creature if at least one of the Star Spawn Brute’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The star spawn brute attacks twice with its longsword.

Longword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) psychic damage.

Psychic Scream (3/Day). Target one creature within 90 ft., the target makes a WIS save (DC 17). On fail: 27 (6d8) psychic damage, success takes half damage (13).

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2019 10:25:01 PM
244
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Monster Tags: NPC

Miko

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