Huge Plant, Neutral
Armor Class 16
Hit Points 204 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
1 (-5)
WIS
16 (+3)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dazzling Ornamentation. When a creature starts its turn within 30 feet of the treant and is able to see the treant's ornamentation, the treant can magically force it to make a DC
14 Wisdom saving throw, unless the tree is incapacitated. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 5, the creature does nothing. On a 6 or 7, the creature takes no action but uses all its movement to move towards the tree. On an 8, the creature is stunned until the start of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the tree until the start of its next turn, when it can avert its eyes again. If the creature looks at the tree in the meantime, it must immediately make the save. 

False Appearance. While the treant remains motionless, it is indistinguishable from a normal decorated tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 20 (3d6 + 6) bludgeoning damage. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tulpamancer

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