Blood Sense: The Blood-guard knows where any creature with blood is, within 1 mile of it.
Multi-attack: Make 2 Blood-Axe attacks, and one Bloody Slash.
Blood-Axe: +11 to hit, 1d12+8 Slashing. 2d6 Necrotic.
Bloody Slash: Cone 15ft, DC 19 Dex save, 3d10 Necrotic Damage
Bite: +11 to hit 3d10+12 Necrotic damage, heal for all damage dealt.
Rupture: Target makes a DC 19 Con save, on a fail they expend one of their hit die taking it as damage.
Bloody Shield: When you are hit as a reaction expend a hit die and add it to your AC untilt he start of your next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments