Medium Undead (Any Race), Lawful Evil
Armor Class 20 plate+shield
Hit Points 150 (12d10 + 84)
Speed 40 ft., Climb 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
24 (+7)
INT
13 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +10, CON +11
Damage Vulnerabilities Force
Damage Resistances Radiant
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Unconscious
Senses Blindsight 60, Passive Perception 23
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Blood Sense: The Blood-guard knows where any creature with blood is, within 1 mile of it.

 

Actions

Multi-attack: Make 2 Blood-Axe attacks, and one Bloody Slash.

Blood-Axe: +11 to hit, 1d12+8 Slashing. 2d6 Necrotic.

Bloody Slash: Cone 15ft, DC 19 Dex save, 3d10 Necrotic Damage

Bite: +11 to hit 3d10+12 Necrotic damage, heal for all damage dealt.

Bonus Actions

Rupture: Target makes a DC 19 Con save, on a fail they expend one of their hit die taking it as damage.

Reactions

Bloody Shield: When you are hit as a reaction expend a hit die and add it to your AC untilt he start of your next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zylithe

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