Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns.
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ninth Life. When the tabaxi pirate suffers a critical hit, it can use its reaction to cancel any effects triggered by a critical hit provided it can see the attacker.
Description
The Many Lives of Captain
Catapult
Bombastic and reckless, Captain Catapult
wouldn’t have lasted very long as a pirate
on the Great Sea if it wasn’t for one
unusual trait. Due to a strange quirk of
fate, the tabaxi pirate has nine lives.
Stories circulate about the seedier
dockside hangouts of the charmed
captain who has come out of impossible
situations time and time again,
miraculously unscathed. The captain
keeps the fact of his multiple lives a secret
- the better to further his legend - and
because he himself isn’t entirely sure how
many he has left.
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