Medium Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft., Burrow 10 ft. Can burrow through ice
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
9 (-1)
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The Artic diver can breathe air and water.

Afraid of fire. if this creature takes fire damage or is within 5ft of flame at the of its turn, it becomes afraid for this turn.

Actions

 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. if the bite hits ice destroys 5ft of ice

Grab. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 1) slashing damage. if the attack hits the target gets grappled.

Plunge. Melee Attack to hit grappled target 5ft from cold water. the target is thrown 10ft down into cold water.

 

 

 

Description

The artic delver is slimy amphibian like creature with spines along its back 

the creature also has an underbite like angler fish with teeth that can chomp through ice

forever alone. these creatures are solitary 

Icey treats. they are known to leave sailors and adventures along as long as they give the artic diver a frozen treat

meatcicle. they prefer to eat food that has been frozen rather than food that is thawed or thawing.

Lair and Lair Actions

Frigid water. when a creature is in the water the creature takes 1d4 cold damage per turn and gains a level of exhaustion. the exhaustion can be removed by starting a turn by the flames or by taking fire damaged. instead of dying when you gain enough levels of exhaustion just gain the petrified effect. This effect can be undone if the frozen body is placed by a fire for 1d4 minutes. you are venerable to bludgeoning while petrified 

 

Habitat: ArcticUnderwater

Yeetmaster2

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