Light Absorption. Whenever the cephalotus is subjected to radiant damage, it takes no damage and regains a number of hit points equal to the radiant damage dealt.
Hive Mind. The cephalotus are all connected to each other and the Demodolus. Anything within Blindsight of one cephalotus is known by the Demodolus and all other cephalotus.
Multiattack. The cephalotus makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the cephalotus uses its Engulf on it.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The cephalotus engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the cephalotus' turns or take 13 (2d8 + 4) bludgeoning damage. If the cephalotus moves, the engulfed target moves with it. The cephalotus can have only one creature engulfed at a time.
Corrosive Sap. Ranged Weapon Attack: +6 to hit, range 45 ft., one target. Hit: 18 (2d12 + 4) acid damage.
Description
A cephalotus is a bipedal plant-like creature from the Consuming Forest, the 366th Layer of the Abyss. It is a walking extension of Demodolus the Enduring's will. They seek out potential targets to nourish Demodolus and serve a guards for his garden.
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