Small Construct, Unaligned
Armor Class 16 Natural
Hit Points 29 (5d8 + 4)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Skills Acrobatics +2, Perception +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rank and File. The Clockwork Goblin has advantage on attack rolls if it is within 5 ft. of an ally.

Actions

Toy Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Cork RIfle. The clockwork goblin fires his rifle in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Description

The Clockwork Goblins are intricately carved constructs, made from a combination of wood and brass metal. Each one is adorned with a painted nutcracker uniform. A large brass wind-up key juts out of their backs and turns slowly as they march out of their boxes and around on the floor.

Habitat: Urban

ValindilStarwalker

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