Small Humanoid (Kobold), Lawful Evil
Armor Class 13
Hit Points 12 (4d6 - 3)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Explosive Crystal (1/day). Range 15 feet. The Kobold throws an Amethyst from their pouch to a point within range where it explodes in a ten-foot radius sphere. Enemies within range make a DC 13 Strength check. On a failed save affected creatures take 11 (3d6) force damage and are pulled 5 feet toward the center of the radius. On a successful save creatures take half damage and aren't moved.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

WintersMist

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