Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage.
Snowball. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 8 Cold damage, and the target must succeed on a DC 18 Constitution saving throw or becomes slowed for 1 minute (Slowed -10ft of movement). If its saving throw result is 5 or lower, the slowed target freezes (unconscious) for the same duration, or until it takes damage or another creature takes an action to break it out of the ice.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 18 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Kind heart: a kind heart is contagious and is a special soul. Target creature of your choose gains 1d6+4 temp hp from being flooded with feelings of kindness
Previous Versions
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12/17/2022 6:02:42 PM
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12/17/2022 6:08:59 PM
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Coming Soon
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