Medium Aberration, Chaotic Evil
Armor Class 15 Natural Armour
Hit Points 40 (4d10 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws DEX +5, CON +7
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regrow. This creature can regain 2d12 hp as an action.

Actions

Attack.

Infected Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) Slashing damage. The target must succeed on a DC 15 CON or become poisoned.

Reactions

Attack of Opportunity. This creature can make a melee attack against a creature that leaves its melee range.

Description

Looks like an aberrated except less dry and covered in fungi.

CandlesticksVee

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