Medium Humanoid, Chaotic Good
Armor Class 14 (19 with Bladesong)
Hit Points 104 (10d10)
Speed 45 ft.
STR
13 (+1)
DEX
15 (+2)
CON
19 (+4)
INT
20 (+5)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws INT +10, WIS +5
Skills Arcana +13, Athletics +5, History +9, Perception +4
Senses Passive Perception 19
Languages Common, Torian, Elvish, Celestial
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/day). If Captain Maya fails a saving throw, she can choose to succeed instead.

Magic Resistance. Captain Maya has advantage on saving throws against spells and other magical effects.

Intuitive Motion. When Captain Maya makes a dexterity (Acrobatics) check or any ability check to operate or maintain a Vehicle(Land or Water), she can roll a d8 and add it to the check.

 

Actions

Multiattack. Captain Maya makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 5) force damage.

Spellcasting. Captain Maya casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: comprehend languages, mage hand, prestidigitation, sapping sting, expeditious retreat

3/day each: kinetic jaunt, misty step, shield,jump

2/day each: fog cloud, pass without trace, invisibility

1/day each: gravity sinkhole, dimension door, passwall, temporal shunt

Bonus Actions

Bladesong (Recharges on a Short or Long Rest). Maya invokes an ancient magic, which grants supernatural speed, agility, and focus. The bladesong lasts for 1 minute. It ends early if Maya is incapacitated, dons medium or heavy armor or a shield, or chooses to end it early, no action required. During the bladesong, Maya gains the following benefits:

Maya gains a +5 bonus to her AC.
Maya's walking speed increases by 10 feet.
Maya has advantage on Dexterity (Acrobatics) checks.
Maya gains a +5 bonus on saving throws to maintain concentration.
Maya gains a +5 bonus to damage rolls of melee weapon attacks.

Reactions

Defensive Barrier
When Maya takes damage, she can use her reaction to reduce the damage to herself by 5d10+10

Legendary Actions

Captain Maya Highwind can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. Maya regains spent legendary actions at the start of her turn.

Arcane Burst. Maya makes an Arcane Burst attack.

Unfettered Passage. Maya can move up to her walking speed, without provoking attacks of opportunity.

Arcane Shift(Costs 2 Action.) Maya teleports any number of creatures she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling creature must succeed on a DC 17 Charisma saving throw to avoid the effect.

The_writer_DM

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