Armor Class
16
(chainmail)
Hit Points
53
(6d10 + 30)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
12
(+1)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5, CON +4
Damage Resistances
Fire
Senses
Passive Perception 6
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Light Ablaze. As a bonus action the guards arm light ablaze. The guard gains resistance to fire damage and deals an extra 1d6 fire damage with its glaive.
Actions
Multiattack. The guard makes two glaive attacks.
Glaive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 4) slashing damage. Plus an extra 1d6 fire damage if Ablaze.
Fire Sweep(1/per day). The guard makes a swinging attack in a 15ft cone. Any creature within the are must make a DC 14 dexterity saving throw. On a failed save a creature takes 4d6 fire damage
Reactions
Riposte(2/per day). If a creature within 5ft fails an attack roll the guard can use its reaction to make a counter attack. Using its glaive.
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