Medium Celestial, Any Alignment
Armor Class 16 (Leather Armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft., fly 90 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Perception +9, Religion +7, Stealth +12, Survival +13
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ambusher. The Adjudicon has advantage on initiative rolls.

Angelic Weapons. The adjudicon's weapon attacks are magical. When the adjudicon hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack).

Evasion. If the adjudicon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the adjudicon instead takes no damage if it succeeds, and only half damage if it fails.

Magic Resistance. The adjudicon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The adjudicon makes two Thorned Axe attacks.

Thorned Axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:(1d8+5) acid damage plus 22 (5d8) radiant damage, and the target must succeed on a DC 16 Constitution saving throw or be Poisoned for 1 hour. While poisoned, the target cannot regain hit points. If the target's saving throw is successful, or the effect ends for it, the target cannot be poisoned by the adjudicon's Thorned Axe for the next 24 hours.

Guiding Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage, and the next attack roll made against this target before the end of the adjudicon's next turn has advantage.

Spellcasting. The adjudicon casts one of the followinf spells, requiring no material components, and using Wisdom as the spellcasting ability (save DC 17).

At Will: Commune, Find the Path, Light, Thaumaturgy
3/Day each: Dispel Magic, Lesser Restoration, Sending
1/Day each: Greater Restoration, Freedom of Movement, Pass Without Trace, Protection from Evil and Good, Scrying, Silence

Bonus Actions

Change Shape. The adjudicon transforms into a form that resembles a Medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Description

Adjudicons are celestial assassins that are sent from the Upper Planes by vengeful deities to hunt down individuals that have grievously wronged a god. These shapeshifting beings can pose convincingly as mortals for the purposes of reaching their target, but often leave a trail of bodies in their path as they pursue their prey.

Someguythatplays

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