Medium Humanoid (Tiefling), Lawful Good
Armor Class 15 (light armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Giant, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): thaumaturgy

1st level (2 slots): healing word, hellish rebuke

2nd level (1 slots): hold person, arcane lock

Actions

Multiattack. Charcuterie makes two attacks.

Maul Melee Weapon Attack: +5 to hit, reach 5ft. Hit 9 (2d6 +3)

Revolver Ranged Weapon Attack: +5 to hit, range 30/90 ft. Hit. 8 (1d10 +3)

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

MadamStormcrow

Comments

Posts Quoted:
Reply
Clear All Quotes