Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): thaumaturgy
1st level (2 slots): healing word, hellish rebuke
2nd level (1 slots): hold person, arcane lock
Multiattack. Charcuterie makes two attacks.
Maul Melee Weapon Attack: +5 to hit, reach 5ft. Hit 9 (2d6 +3)
Revolver Ranged Weapon Attack: +5 to hit, range 30/90 ft. Hit. 8 (1d10 +3)
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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