Medium Humanoid (Elf)
Armor Class 14 Leather
Hit Points 9 (1d8 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +5, WIS +5
Skills Acrobatics +5, Athletics +3, Nature +1, Perception +7, Stealth +7, Survival +5
Damage Resistances Fire
Condition Immunities Charmed
Senses Passive Perception 17
Languages Common, Elvish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Sneak Attack.Once per turn, the Scout can deal an extra 1d6 damage to one creature they hit with an attack with a Dagger or Crossbow if they have advantage on the attack roll. They don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and They don’t have disadvantage on the attack roll.

Channel the Living Fire The Scout channels the living fire of the Ashen Elves. Its spellcasting ability is Wisdom (+5 to hit with spell attacks). The Scout has following spells prepared:
Cantrips (at will): produce flame.

Fey Ancestry. The Scout has advantage on saving throws made to avoid or end the charmed condition on themself.

Trance. The Scout doesn't need to sleep, and magic can’t put them to sleep. They can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which they remain conscious.

 Sharpshooter. The Scout has mastered ranged weapons and can make shots that others find impossible. They gain the following benefits:

  • Attacking at long range doesn't impose disadvantage on their ranged weapon attack rolls.
  • Their ranged weapon attacks ignore half cover and three-quarters cover.
  • Before they make an attack with a ranged weapon that they are proficient with, they can choose to take a -5 penalty to the attack roll. If the attack hits, they add +10 to the attack's damage.
Actions

Hunting Dagger Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 3) [piercing] damage. 

Heavy Crossbow Ranged Attack. Ranged Weapon Attack: +5 to hit, range 100/400 ft., 1 target. Hit: 1 (1d10 + 3) [piercing] damage.

Hunting Dagger Ranged Attack. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 2 (1d4 + 3) [piercing] damage.

Description

While Ashen Elf Raiders make up the majority of the fighting forces fielded by the Hill Clans of the Southern Highlands, there are many who take a subtler approach to warfare. Many who make their way in the world is hunters and trappers in times of peace choose to employ their skills as scouts during times of war. These Ashen Elf Scouts are highly aware of the world around them, even as they are renowned for passing beneath the very noses of their enemies. 

When they go to war, Ashen Elf Scouts are known to favor the Crossbows and Hunting Knives with which they are accustomed to taking and processing their quarry as hunters.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2022 8:12:30 PM
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Monster Tags: elf

Nathanatos

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