Tentacle Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 2 target. Hit: 10 (2d6 + 3) Bludgeoning damage.
Consuming Maw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) Acid damage, the target must make a DC 17 strength check or be grappled and restrained, the target takes (1d4) acid damage at the end of each of it's turns. The target may repeat the save at the end of each of its turns.
Seed Spread. Ranged Weapon Attack: +2 to hit, reach 35 ft., 1 target. Hit: 3 (1d4) Bludgeoning damage, a seed pod is launched into the ground beneath the target. After 4 full rounds the seed pod sprouts into a copy of the Coroner Clorum but at half health. The seed pod may be killed by dealing 10 damage to the seed pod.
Crown of Spikes.
When the Coroner Clorum is hit by an attack that deals fire damage from a source that is within 20 ft. the Coroner Clorum produces a wreath of sharp spikes around its base that deal 4 (Piercing) damage to any creature within 5 ft. that then fire out in a 15 ft. circle around the Coroner Clorum that deal 4 (Piercing) damage.
Description
An upside down bell shaped plant with sharp looking tendrils surrounding the lip of the bell.Two long vines lie beside the mossy base of the carnivorous flora, all plants within 5 ft have been choked out by this plants huge roots, while usually only preying on animals like rabbits, Coroner Clorum have been known to attack travelers that scare away the said prey and will not hesitate to supplement its diet with unsuspecting adventurers.
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