Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor,)
Hit Points 10 (3d6 + 2)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The boggart can take the Disengage or Hide action as a bonus action on each of its turns.

Amphibian. The boggart is able to hold breathe up to 12 hours

Actions

Trident. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 (1 + 2) piercing damage.

Net. Ranged Weapon Attack: +4 to hit, range 5/10 ft.,  one target.  Hit:  A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Description

Boggarts are small, humanoids that lair in semi-submerged dungeons and other wet settings. Individually weak, they gather in large numbers to torment other creatures. They are blue skinned and look similar to Goblins, except with large fish eyes and webbed feet.

Monster Tags: Goblinoid

Habitat: CoastalForestSwampUnderdark

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