Enchanted Machinery. Can cast the Identify spell at will due to its magicical machinery inside the construct.
Masterfull Construct. The clockwork Reliquary doesn't eat or drink, doesn't sleep or breath.
Spellcasting. The Clockwork Reliquary is a 10th-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 17, +9 to hit with spell attacks). The Clockwork Reliquary has following Wizard spells prepared:
Cantrips (at will): Mind Sliver, Mage hand, Shocking Grasp, Dancing Lights, Chill touch
1st level (4 slots): Catapult, Shield, Silvery Barbs, Magic Missle
2nd level (3 slots): Crown of Madness, Hold Person, Mind Spike
3rd Level (3 slots): Counterspell, Spirit Shroud, Slow
4th Level (3 slots) Fabricate, Confusion, Resilient sphere
5th Level (2 Slots) Scrying, telekinesis
Psychic Burst. a Psychic wave is released from the caster 30ft long 15ft wide. When a Creature of the casters choice is in this radious it must make a DC 17 INT saving throw. On a Failed save the target takes 6d6 Psychic damage and is stunned on a succes the target only takes half damage and gets advantage on this ability for the next 24 hours. this ability comes back on a recharge (4-6)
Multiattack. This creature can make 4 claw attacks as an action
Claw Attack . Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [Magical Piercing] damage.
Emergency repairs. As a bonus action this creature can repair its damaged body for 1d8+5 Hitpoints.
Legendary resistance (3 times a day)
Description
This metallic realiquary of the late Xin Fay. Houses his skeletal corpse. and the strong mind of the wizard.and it moves around by the incredible machinery that his corpse is housed in.
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