Energize. When an Armored Tyrant is subjected to lightning damage, it regains a number of hit points equal to the damage dealt, up to its maximum number of hit points.
Magic Resistance. The Armored Tyrant has advantage on saves against spells and other magical effects.
Spell Immunity. The Armored Tyrant is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and scorching ray.
Multiattack. The Armored Tyrant makes two battleaxe attacks, or one battleaxe and one destructive beam (if charged) attack.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
Destructive Beam(Recharges 5-6). The Armored Tyrant releases a beam of force energy from its helm in a 30-foot line 5 foot wide. Each creature in the area must make a DC 14 Dexterity save, taking 18 (5d6) force damage on a failed save, or half as much of a successful one.
Description
A formidable-looking figure wearing plate mail stands before you, but through the eye visor slit only a blue glow is visible.
Previous Versions
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12/31/2018 4:40:45 PM
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37
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0
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12/19/2022 2:29:38 PM
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347
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10
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Coming Soon
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