Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8+3) piercing damage, plus 3 (1d6) slashing damage.
Sand Blast. The wolf exhales razor sharp sand in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, or take 14 (4d6) slashing damage and become blinded until the end of the wolf's next turn. On a successful save, targets take half as much damage and are not blinded.
Description
Quasi-elemental hunters and scavengers that roam the deserts of Volen, sand wolf packs work together to take down some of the larger Volenian quasi-elementals like stonebison, blinding and panicking their prey with blasts of razor sharp sand.
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