Large Celestial, Lawful Good
Armor Class 15 Natural Armor
Hit Points 40 (6d12 + 8)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Damage Immunities Lightning, Necrotic
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Specialized Blade: Gets a blade that upgrades with their power, stays the same power as the first user of it.

 

Actions

Holy Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  (1d20 + 4) [Slashing] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Can avoid any attack once per battle and attack with their blade.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DmAccountLul

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